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Psionic Power List

PSYCHIC WARRIOR POWERS

1ST-LEVEL PSYCHIC WARRIOR POWERS
Power NameBrief Description
Astral Traveler:Enable yourself or another to join an astral caravan-enabled trip.
BiofeedbackA:Gain DR 2/-.
Bite of the Wolf:Gain bite attack for 1d8 damage.
Burst:Gain +10ft. to speed this round.
Call WeaponryA:Create temporary weapon.
CatfallA:Instantly save yourself from a fall.
Chameleon:Gain +10 enhancement bonus on Hide checks.
Claws of the BeastA:Your hands become deadly claws.
CompressionA:You grow smaller.
Conceal Thoughts:You conceal your motives.
Detect Psionics:You detect the presence of psionics.
Dissipating TouchA:Touch deals 1d6 damage.
Distract:Subject gets -4 on Listen, Search, Sense Motive, and Spot checks.
Elfsight:Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empty Mind:Gain +2 on Will saves until your next action.
ExpansionA:Become one size category larger.
Float:Buoy yourself in water or other liquid.
Force ScreenA:Invisible disc provides +4 shield bonus to AC.
Grip of IronA:Your iron grip gives +4 bonus on grapple checks.
HammerA:Melee touch attack deals 1d8/round.
Inertial ArmorA:Tangible field of force provides you with +4 armor bonus to AC.
Metaphysical ClawA:Your natural weapon gains +1 bonus.
Metaphysical WeaponA:Weapon gains +1 bonus.
My LightA:Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA:Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA:Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA:Gain +2 insight bonus on your damage rolls.
PrevenomA:Your claws gain a poison coating.
Prevenom WeaponA:Your weapon is mildly venomous.
Skate:Subject slides skillfully along the ground.
StompA:Subjects fall prone and take 1d4 nonlethal damage.
Synesthete:You receive one kind of sense when another sense is stimulated.
Thicken SkinA:Gain +1 enhancement bonus to your AC for 10 min./level.
VigorA:Gain 5 temporary hit points.
2ND-LEVEL PSYCHIC WARRIOR POWERS
Power NameBrief Description
Animal AffinityA:Gain +4 enhancement to one ability.
Body AdjustmentA:Heal 1d12 damage.
Body Equilibrium:You can walk on nonsolid surfaces.
Body PurificationA:Restore 2 points of ability damage.
Concealing Amorpha:Quasi-real membrane grants you concealment.
Darkvision, Psionic:See 60 ft. in total darkness.
Detect Hostile Intent:You can detect hostile creatures within 30 ft. of you.
Dimension SwapA:You and an ally switch positions.
Dissolving TouchA:Your touch deals 4d6 acid damage.
Dissolving WeaponA:Your weapon deals 4d6 acid damage.
Empathic TransferA:Transfer another’s wounds to yourself.
Energy Adaptation, SpecifiedA:Gain resistance 10 to one energy type.
Feat LeechA:Borrow another’s psionic or metapsionic feats.
Hustle:Instantly gain a move action.
Levitate, Psionic:You move up and down, forward and back, via mental support.
Painful StrikeA:Your natural weapons deal an extra 1d6 nonlethal damage.
Prowess:Instantly gain another attack of opportunity.
Psionic Scent:Gain the scent ability.
Psionic Lion's ChargeA:You can make full attack in same round you charge.
Strenght of My EnemyA:Siphon away your enemy’s strength and grow stronger.
Sustenance:You can go without food and water for one day.
Thought ShieldA:Gain PR 13 against mind-affecting powers.
Wall Walker:Grants ability to walk on walls and ceilings.
3RD-LEVEL PSYCHIC WARRIOR POWERS
Power NameBrief Description
Claws of the Vampire:Heal half of your claw’s base damage.
Concealing Amorpha, Greater:Quasi-real membrane grants you total concealment.
Danger Sense:Gain +4 bonus against traps.
Dimension SlideA:Teleports you very short distance.
Duodimensional Claw:Increases your natural weapon’s threat range.
Ectoplasmic Form:You gain benefits of being insubstantial and can fly slowly.
Empathic FeedbackA:When you are hit in melee, your attacker takes damage.
Empathic Transfer, HostileA:Your touch transfers your hurt to another.
Escape Detection:You become difficult to detect with clairsentience powers.
Evade BurstA:You take no damage from a burst on a successful Reflex save.
Exhalation of the Black DragonA:Your acid breath deals 3d6 damage to a close target.
Graft Weapon:Your hand is replaced seamlessly by your weapon.
Keen Edge, Psionic:Doubles normal weapon’s threat range.
Mental BarrierA:Gain +4 deflection bonus to AC until your next action.
Ubiquitous Vision:You have all-around vision.
Vampiric Blade:You heal half of your base weapon damage.
4TH-LEVEL PSYCHIC WARRIOR POWERS
Power NameBrief Description
Claw of EnergyYour claws deal additional energy damage.
Dimension Door, Psionic:Teleports you short distance.
Energy AdaptationA:Your body converts energy to harmless light.
Freedom of Movement, Psionic:You cannot be held or otherwise rendered immobile.
Immovability:You are almost impossible to move and gain DR 15/-.
Inertial Barrier:Gain DR 5/-.
Psychic Vampire:Touch attack drains 2 power points/level from foe.
Steadfast Perception:Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
Truevenom:Your natural weapons are covered in horrible poison.
Truevenom Weapon:Your weapon is horribly poisonous.
Weapon of Energy:Weapon deals additional energy damage.
5TH-LEVEL PSYCHIC WARRIOR POWERS
Power NameBrief Description
Adapt Body:Your body automatically adapts to hostile environments.
CatapsiA:Psychic static inhibits power manifestation.
MetaconcertA:Mental concert of two or more increases the total power of the participants.
Oak BodyA:Your body becomes as hard as oak.
Psychofeedback:Boost Str, Dex, or Con at the expense of one or more other scores.
6TH-LEVEL PSYCHIC WARRIOR POWERS
Power NameBrief Description
Breath of the Black DragonA:Breathe acid for 11d6 damage.
Dispelling Buffer:You are buffered from one dispel psionics effect.
Form of DoomA:You transform into a frightening tentacled beast.
Mind Blank, Personal:You are immune to scrying and mental effects.
Suspend Life:Put yourself into a state akin to suspended animation.